“They must be fully conscious, or it isn’t unwinding,” Divan once told him. “It must be painless and humane, but they must be aware of what’s happening to them every step of the way.” Argent once stood beside a kid, trying to calm him down. Telling him his parents really loved him after all, and all that kind of comforting crap, but the kid just panicked, and in the end went into the chamber just like the rest of them. Argent didn’t try talking to any of them after that.

Once the drum comes to rest, Argent locates Connor again and manually rotates him back.

“What’s happening?” Connor asks, speaking a little more clearly than he had just a few moments ago.

“Today’s auction,” Argent explains. “Four kids go on the block today—fewer than usual, but number four is where the big money is. Divan’ll auction off the first three to get the bidders all hot for the main event—and it’ll be the same for you, when it’s your turn! You’re even more screwed than I am now. I hope you like it!” Then he shoves Connor for good measure, starts the sedative drip, and leaves.

It never occurs to him that Connor is still awake enough to pull the IV out of his arm.

47 • Connor

The instant Argent is gone, Connor takes action—but even awake and alert, Connor can find no way to give himself an advantage, and no way out of the harvester in one piece. The door through which Argent came and went requires a key. Not a code, or key card, or anything defeatable by technology, but an actual old-fashioned key. Connor might as well be sealed in the Great Pyramid. As for the machine itself, it’s a soulless thing. A black rectangular box suspended from spring-loaded support legs that absorb the unpredictable motion of air turbulence. The thing looks like a spider, a massive daddy longlegs. There’s a control panel, but he can’t figure out how to open it, much less access it.

“Help me! Help me, please! DO something!”

When the girl awaiting unwinding on the conveyor belt gets enough of her wits about her to understand at least part of what’s happening, Connor tries to lift her from the steel sled she rests upon, but she doesn’t budge. He realizes why when he gets too close, and his wrist becomes stuck to the steel. The sled is powerfully magnetized—and once that magnet is engaged, the “long divisions,” as Argent called their iron fiber bodysuits, are locked in place more powerfully than if they had been chained there. It takes all his strength and leverage to free his wrist. In the end, he can only be a witness to the girl’s end, as the belt starts rolling and she’s drawn into the unwinding chamber. The door closes, and the soundproof walls of the machine silence her. There’s a small round window on the side of the machine, but Connor can’t bring himself to look into it. As if anyone would want to see what happens in there.

Fifteen minutes later stasis containers of various sizes begin to roll out of the other end of the chamber and are neatly stacked in the cargo hold by mechanical arms. Her unwinding is complete in forty-five minutes—far more quickly than in a standard Chop Shop. Could this be the future of unwinding? Will machines like this eventually be approved for legal use? The great barrel of Unwinds begins to turn—a wheel of fortune selecting the next unlucky winner.

“Hey! You’re the Akron AWOL! You’re him! You can save me! You have to save me!”

Advertisement..

Connor watches the second kid go the way of the first. Again he tries to do something—anything—to stop the process, but the machine ignores him. Connor almost loses a hand himself when the unwinding chamber door nearly closes on it. The harvester doesn’t seem to have a protocol at all for outside interference, or even awareness of it—and although a single security camera constantly sweeps the room, apparently no one’s watching, because Connor’s sure it’s caught him once or twice, but no one has come to investigate. Security here is about as necessary as in a mausoleum. No one’s getting in, and none of the residents will be causing problems.

“Á l’aide! Á l’aide! Je ne veux pas mourir!”

The next victim—a girl who doesn’t even speak English—is pulled into the machine against all of Connor’s attempts to save her. He knows it’s futile even trying, but what else can he do? Then with the first three kids unwound, and the bidders primed, the final specimen of the day is plucked by the hydraulic arms from his niche, and placed before the mouth of the machine. At first Connor thinks what he’s seeing must be a hallucination brought on by the drugs still in his system, but as he draws closer, there’s no mistaking the face. It’s Starkey.

Connor stands there numbly as Starkey regains full consciousness and looks at him much the same way Connor had looked at Argent. Not so much with disbelief, but with a curious detachment from reality.

“You?” Starkey says. “Where am I? Why are you here?”

But he’s quick to figure out his predicament, and the moment he does, Connor turns from sworn enemy into savior. He begins pleading just like the others.

“Please, Connor! However much you hate me, you have to do something!”

Connor actually goes through the motions of trying to free him at first—but only for Starkey’s benefit. He knows that he can’t do a thing. If an escape artist like Starkey can’t do it, what hope does Connor have? Based on what he’s already seen, Connor knows Starkey has only five minutes before he’s unwound, but there’s nothing Connor can do other than stand beside him, keeping him final company. The helpless above the hopeless.




Most Popular