Newander felt invigorated as soon as he walked out the building's front doors, into the morning sunshine. He had just completed his turn at translating the ancient moss tome, hours huddled over the book with walls closing in all about him. For all his doubts concerning his own views about civilization, Newander knew with certainty that he preferred the open sky to any ceiling.

He was supposed to be in the small chamber, resting now, while Cleo worked at the book and Arcite performed the daily druidic rituals. Newander didn't often go against Arcite's orders, but he could justify this transgression; he was much more at rest walking along the mountain trails than in any room, no matter how comfortable its bed.

The druid found Percival skipping through the branches along the tree-lined lane. "Will you come and talk with me, white one?" he called.

The squirrel looked Newander's way, then glanced back to a different tree. Following the gaze, Newander saw another squirrel, this one a normal gray female, sitting very still and watching him.

"A thousand pardons," Newander piped to Percival. "I did not know that you were engaged, so to speak." He gave a low bow and went on his merry way down the mountain road.

Percival chattered at the departing druid for a few moments, then hopped back toward his mate.

The morning turned into afternoon and still the druid walked, away from the Edificant Library. He had broken off the main road some time ago, following a deer trail deep into the wilderness. Here he was at home and at peace, and he was confident that no animal would rise against him.

Clouds gathered over distant ridges, promising another of the common spring thunderstorms. As with the animals, the druid did not fear the weather. He would walk in a downpour and call it a bath, skip and slide along snow-covered trails and call it play. While the gathering storm clouds did not deter the druid, they did remind him that he still had duties back at the library and that Arcite and Cleo soon would realize that he was gone. "Just a little bit farther," he promised himself.

He meant to turn back a short while later but caught sight of an eagle, soaring high on the warm updrafts. The eagle spotted him, too, and swooped down low at him, cawing angrily. At first, Newander thought the bird meant to attack, but then he sorted through enough of its excited chatter to realize that it had recognized him as a friend.

"What is your trouble?" Newander asked the bird. He was fairly adept at understanding bird calls, but the eagle was too agitated and spoke too rapidly for Newander to hear anything but a clear warning of danger.

"Show me," the druid replied, and he whistled and cawed to ensure that the eagle understood. The great bird rushed off, climbing high into the sky so that Newander would not lose sight of it as it soared ever deeper, and ever higher, into the mountains.

When he came out on a high and treeless ridge, the wind buffeted his green cloak fiercely and the druid realized the cause of the eagle's distress. Across a deep ravine, three filthy gray, monkeylike creatures scrambled up the side of a tall, sheer cliff, using their prehensile tails and four clawed paws to gain a secure hold on even the tiniest juts and cracks. On a shallow ledge near the top of the cliff sat a great pile of twigs and sticks, an eagle aerie. Newander could guess what was inside that nest.

The infuriated eagle dove at the intruders repeatedly, but the monsters only spat at it as it helplessly passed, or swiped at it with their formidable claws.

Newander recognized these creatures as su-monsters, but he had no direct knowledge of them and had never encountered them before. It was widely agreed that they were vicious and bloodthirsty, but the druids had taken no formal stance concerning them. Wire they an intelligent, evil group, or just a superbly adapted predator, feared because of their prowess? Animal or monster?

To many, the distinction would mean nothing, but to a druid, that question concerned the very tenets of his or her religion. If the su-monsters were animal, then terms such as "evil" did not apply to them and Newander could play no role in aiding the pitiful eagle. Watching their eager climb, saliva dripping from their toothy maws, Newander knew that he must do something. He called out a few of the more common natural warning cries, and the su-monsters stopped suddenly and looked at him, apparently noticing him for the first time. They hooted and spat and waved their claws threateningly, then resumed their climb.

Newander called out again. The su-monsters ignored him.

uide me, Silvanus," Newander begged, closing his eyes. He knew that the greatest druids of his order had held council about these rare but nightmarish creatures, and that they had come to no definite conclusions. Thus, the common practice among the order, though no edict had been issued, was to interfere with su-monsters only if threatened directly.

In his heart, though, Newander knew that the scene before him was unnatural.

He called again to Silvanus, the Oak Father, and, to [as utter amazement, he believed that he was answered. He looked to the nearest thunderhead, gauging the distance, then back to the su-monsters.

"Halt!" Newander cried out. "Go no farther!"

The su-monsters turned at once, startled perhaps by the urgency, the power, in the druid's voice.

One found a loose stone and heaved it Newander's way, but the ravine was wide as well as deep and the missile fell harmlessly.

"I warn you again," the druid cried, sincerely desiring no battle. "I have no fight with you, but you'll not get to the aerie."

The monsters spat again and clawed ferociously at the empty air."

"Be gone from here!" Newander cried. Their reply came in the form of spittle and they turned and started up again.

Newander had seen enough; the su-monsters were too close to the aerie for him to waste any more time screaming warnings. He closed his eyes, clutched the oak leaf holy symbol hanging on a leather cord about his neck, and called out to the thunderstorm.

The su-monsters paid him no heed, intent on the egg-filled nest just a few dozen yards above them.

Druids considered themselves the guardians of nature and the natural order. Unlike wizards and priests of many other sects, druids accepted that they were the watchdogs of the world and that the powers they brought were more a call for help to nature than any manifestation of their own internal power. So it was as Newander called again to the heavy black cloud, directing its fury.

The thunderstroke shook the mountains for many miles around, sent the surprised eagle spinning away blindly, and nearly knocked Newander from his feet. When his sight returned, the druid saw that the cliff face was clear, the aerie was safe. The su-monsters were nowhere to be seen, and the only evidence that they had ever been there was a long scorch mark, a dripping crimson stain along the mountain wall, and a small tuft of fur, a severed tail perhaps, burning on a shallow ledge.

The eagle flew to its nest, squawked happily, and soared down to thank the druid.

"You are very welcome," the druid assured the bird. In conversing with the eagle, he felt much better about his own destructive actions. Like most druids, Newander was a gentle sort, and he was always uncomfortable when called to battle. The fact that the cloud had answered his summons, a calling power that he believed came from Silvanus, also gave him confidence that he had acted correctly, that the su-monsters were indeed monsters and no natural predators.

Newander interpreted the next series of the eagle's caws as an invitation to join the bird at its aerie. The druid would have loved that, but the cliff across the way was too formidable a barrier with night fast approaching.

"Another day," he replied.

The eagle cackled a few more thanks, then, explaining that many preparations were still needed for the coming brood, bade the druid farewell and soared off. Newander watched the bird fly away with sincere lament. He wished that he was more skilled at his religion; druids of higher rank, including both Arcite and Cleo, could actually assume the form of animals. If Newander were as skilled as either of them, he could simply shed his light robes and transform himself into an eagle, joining his new friend on the high, shallow ledge. Even more enticing, as an eagle Newander could explore these majestic mountains from a much improved viewpoint, with the wind breaking over Percival wings and eyes sharp enough to sort out the movements of a field mouse from a mile up.

He shook his head and shook away, too, his laments for what could not be. It was a beautiful day, with a cleansing shower dose at hand, full of new-blossoming flowers, chattering birds, fresh air on a chill breeze, and clear and cold mountain spring water around every bend-all the things that the druid loved best.

He stripped off his robes and put them under a thick bush, then sat cross-legged out on a high and open perch, awaiting the rain. It came in a torrential downpour, and Newander considered its patter on the stones the sweetest of nature's many songs.

The storm broke in time for a wondrous sunset, scarlet fading to pink, and filling every break in the towering mountain peaks to the west.

"I fear that I am late in returning," Newander said to himself. He gave a resigned shrug and could not prevent a boyish grin from spreading over his face. "The library will still be there on the morrow," he rationalized as he retrieved his robes, found a comfortable spot, and settled in for the night.

* * * * *

Barjin hung the brazier pot in place on the tripod and put in the special mixture of wood chips and incense blocks. He did not light the brazier at this time, though, uncertain of how long it would take him to find a proper catalyst for the chaos curse. Denizens of lower planes could be powerful allies, but they were usually a wearisome lot, demanding more of their sum-moner's time and energy than Barjin now had to give.

Similarly, Barjin kept his necromancer's stone tightly wrapped in the shielding doth. As with lower-plane creatures, some types of undead could prove difficult to control, and, like the gate created by the enchanted brazier, the necromancer's stone could summon an assortment of monsters, anything from the lowliest, unthinking skeletons and zombies to cunning ghosts.

Still, for all his glyphs and wards, Barjin felt insecure about leaving the altar room, and the precious bottle, with nothing more intelligent and powerful than Mullivy to stand guard. He needed an ally, and he knew where to find it.

"Khalif," the evil priest muttered, retrieving the ceramic flask. He had carried it for years, even before Percival days in Vaasa and before he had turned to Talona. He had found the ash um among some ancient ruins while working as an apprentice to a now dead wizard. Barjin, by the terms of his apprenticeship, was not supposed to claim any discoveries as his own, but then, Barjin had never played by any rules but his own. He had kept the ceramic um, filled with the ashes of Prince Khalif, a noble of some ancient civilization according to the accompanying parchment, private and safe through many years.

Barjin hadn't fully come to appreciate the potential value of such a find until after he began his training in clerical magic. Now he understood what he could do with the ashes; all he needed was a proper receptacle.

He led Mullivy out into the passageway beyond the altar room's door, a wide corridor lined with alcoves, burial vaults of the highest-ranking founders of the Edificant Library. Unlike the other vaults Barjin had seen down here, these were not open chairs, but elaborately designed caskets, sarcophagi, gem-studded and extravagant. Barjin could only hope, as he instructed Mullivy to open the closest sarcophagus, that the early scholars had spared no expenses on the contents within the casket as well, that they had used some embalming techniques.

Mullivy, for all his strength, could not begin to open the first sarcophagus, its lock and hinges rusted fast. The zombie had better luck with the second, for its cover simply fell away under Mullivy's heavy tug. As soon as the door opened, a long tentacle shot out at Mullivy, followed by a second and a third. They did no real damage, but Barjin was glad that the zombie, and not he, had opened the lid.

Inside was a carrion crawler, a monstrous wormlike beast with eight tentacles tipped with paralyzing poison. Undead Mullivy could not be affected by such an attack and, beyond the tentacles, the carrion crawler was virtually defenseless.

"Kill it!" Barjin instructed. Mullivy waded in fearlessly, pounding away with his one good arm.

The carrion crawler was no more than a lifeless lump at the bottom of the casket when Mullivy at last backed away.

"This one will not do," Barjin mumbled, inspecting the empty husk inside the sarcophagus. There was no dismay in his voice, though, for the body, ruined by the carrion crawler, had been carefully wrapped in thick linen, a sure sign that the ancient scholars had used some embalming techniques. Barjin also found a small hole at the back of the sarcophagus, and he correctly assumed that the carrion crawler had come in there, gorged itself for months, perhaps even years, on the full corpse, then had grown too large to crawl back out.

Barjin pulled Mullivy along eagerly, seeking another sarcophagus, one with no obvious external holes. The third time paid for all, as the saying goes, for, with help from the Screaming Maiden, Barjin and Mullivy were able to break through the locks of the next casket. Inside, wrapped in linen, lay a well-preserved corpse, the receptacle that Barjin needed.

Barjin instructed Mullivy to carry the corpse gently into the altar room-he did not want to touch the scabrous thing himself-then to rearrange the sarcophagi so that this one's would be closest to the altar room door.

Barjin shut the door behind his zombie, not wanting to be distracted by the noises outside. He took out his clerical spellbook, turned to the section on necromantic practices, and took out his necromancer's stone, thinking its summoning powers to be helpful in calling back the spirit of Prince Khalif.

The priest's chanting went on for more than an hour, and all the while he dropped pinches of the ash onto the wrapped corpse. When the ceramic um was emptied, the priest broke it apart, rubbing it clean on the receptacle body's linen. Khalif's spirit had been contained in the whole of the ash; the absence of the slightest motes could prove disastrous.

Barjin became distracted by the necromancer's stone, for it began to glow with an eerie, purple-black light. The priest snapped his gaze back to the mummy, his attention caught by the sudden red glow as two dots of light appeared behind the linen wrappings that covered the corpse's eyes.

Barjin covered his hand in clean cloth and carefully pulled away the linen.

He fell back with a start. The mummy rose before him.

It looked upon the priest with utter hatred, its eyes burning as bright red dots. Barjin knew that mummies, like most monsters of the netherworld, hated all living things, and Barjin, for the moment anyway, was a living thing.

"Back, Khalif!" Barjin commanded as forcefully as he could manage. The mummy took another stiff-legged step forward.

"Back, I say!" Barjin snarled, replacing his fear with determined anger. "It was I who retrieved your spirit, and here in my service you shall stay until I, Barjin, release you to your eternal rest!"

He thought his words pitifully inept, but the mummy responded, sliding back to its original position.

"Turn away!" Barjin cried, and the mummy did.

A smile spread wide over the evil priest's face. He had dealt with denizens of the lower planes many times before and had animated simple undead monsters, like Mullivy, but this was a new and higher step for him. He had called to a powerful spirit, torn it from the grave and forced it under his control.

Barjin moved back to the door. "Come in, Mullivy," he ordered in a mirthful tone. "Come and meet your new brother."
    
 



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