“We don’t have time for this right now,” I mutter. “We need to get in, get Nick”—if he’s here—“and get gone.”

Not bothering to scan the crowd below—Nick’s immune to my hypno powers, so I assume he’s immune to monster control, too—I search the perimeter of the space. The damn place is so cluttered, I wouldn’t see a bright orange Hummer if it was parked down there.

“Look,” Grace gasps, pointing inside at an elevated room at the top of a spiral staircase in the back of the warehouse. It looks like an office.

I squint to make out what’s inside. Through the open door, I see Nick tied to a chair. His body looks slumped, like he’s unconscious. My muscles tense and I feel the urge for a fight. It was one thing when I tied Nick to a chair and knocked him unconscious. But for anyone else—especially the monster freaks—to do the same? That just pisses me off.

I quickly evaluate the logistics of the interior. There are no entrances immediately around the office, which means gaining access will take me straight through the middle of the hypno-horde and the monsters guarding them.

“How am I going to get him?”

“Huntress no go,” Sillus says. “Too many.”

“I’ll go,” Grace volunteers.

Is she crazy? “Um, no.”

“Not like that,” she says, giving me a stern look. “I can autoport in, grab Nick, and pop back out.”

“Pop, pop,” Sillus says.

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I study Grace. She looks determined, like she’s excited to be able to do this, to use her powers this way. “You’re sure you can do this?”

“Yes.”

“Fine.” I glance inside at the ugly horde. “Get in, get out.”

Closing her eyes, she scrunches up her face in concentration. I’ve seen her do this before, but it’s still amazing to watch. One instant she’s here, and the next . . . she’s still here.

“Problem?” I ask.

Her eyes flash open. “I’m trying,” she says, looking around helplessly. “I’m focusing on the room, but it’s just not working.”

“Big magic.” Sillus presses his palm to the window, sending a ripple of glowing green waves across the glass. “Keep huntress out.”

Grace deflates. “Shoot.”

“Looks like we’re doing this the old-fashioned way.”

If only I knew how. I can book it with the best of them, but here I need to make it through the crowd of creatures and back again—with a Nick-sized dead weight over my shoulder. Maybe there’s another way in.

Dipping down, I look up at the ceiling: nope, no skylights. I won’t be rappelling down into the warehouse. There goes that possibility.

“If I can distract them,” Grace muses, her voice distant, “how fast can you get to him and get out?”

I don’t question how she intends to distract them. After a quick mental calculation—seven seconds to run across the floor and three up the stairs, five to cut Nick loose, and twenty-five to carry his limp body down the stairs and back across the floor—I say, “Forty seconds, give or take.”

Grace nods. “If we can find the electrical panel, I can give them something else to think about for a minute or two.”

“Good,” I reply. “Let’s find it, then.”

Sillus climbs back to ground level ahead of us.

“Oh, one other thing,” Grace says as she follows me down the stack of crates. “You might have to do it in the dark.”

No problem. If Nick’s life depends on it, I could do it blindfolded, with both hands tied behind my back and an Indos Worm wrapped around my ankles. I guess that sums up how I feel about him.

Now I just have to rescue him so I can tell him—in slightly more straightforward terms.

“Now, there might be a few sparks,” Grace says as she pulls open the electrical panel near a side door to the warehouse. She smiles at me. “That’ll be your cue to go.”

I nod and, just because I feel the urge, give her a quick hug.

“Thanks,” I say.

She squeezes me back. “You’d do the same for me.”

She’s right; I would. In a heartbeat.

“Go,” she says. “Get ready.”

I move into position next to the door. A twist of the handle confirms my suspicion that it would be locked. I give Grace the agreed-upon hand signal, and she nods, waiting for me to deal with the lock before proceeding with her distraction.

There might be more elegant ways to defeat a locked door, but I only know one.

Once this war is over, I definitely need to acquire some lock-picking skills.

Pulling a dagger out of my boot, I slide it between the door and the jamb, moving it down the crack until it connects with the shaft of the bolt. I hold the blade steady with one hand, angling down into the door, and then slam my palm into the end of the hilt.

The dagger jolts down halfway. One more palm to the hilt and the blade swings free, the deadbolt shaft severed in half. There are some definite advantages to super strength.

I smirk at the thought that this door will never lock again. The monsters will have to either repair or relocate.

Turning to Grace, I give her the thumbs-up.

She turns her attention to the electrical panel. I resheathe my dagger and then wait, hand on the doorknob, for her next signal. Seconds later, she squeals as the panel erupts in a spray of sparks.

Inside, the fire alarm roars to life, pounding out an ear-splitting siren.




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