His gaze on the dozing house guard in the garden below, the mind of Crokus Yourighand picked its way carefully through speculations of what was to come. The key lay in finding out which room among the estate's score of chambers belonged to the maiden. Crokus did not like guesswork, but he'd found that his thoughts, carried almost entirely on instinct, moved with their own logic when determining these things.
Top floor most assuredly for the youngest and fairest daughter of the D'Arles. And with a balcony overlooking the garden.
He turned his attention from the guard to the wall immediately beneath him. Three balconies, but only one, off to the left, was on the third floor. Crokus pulled back from the edge and slipped silently along the roof until he judged he was directly above the balcony, then he approached again and looked down.
Ten feet, at the most. On either side of the balcony rose ornately carved columns of painted wood. A half-moon arch spanned them an arm's length down, completing the fancy frame. With a final glance at the house guard, who had not moved, and whose spear did not seem in danger of clattering to the flagstones at any moment, Crokus slowly lowered himself down the wall.
His moccasins” pitch gripped the eaves with snug assurance. There were plenty of handholds, as the carver had cut deep into the hardwood, and sun, rain and wind had weathered the paint. He descended along one of the columns until his feet touched the balcony's handrail where it abutted the wall. A moment later he crouched on the glazed tiles in the shadow of a wrought-iron table and pillowed chair.
No light leaked between the shutters of the sliding door. Two soft steps brought him next to it. A moment's examination identified the style of the latch's lock. Crokus withdrew a fine-toothed saw and set to work. The sound the tool made was minimal, no more than the shivering of a locust's leg. A fine tool, rare and probably expensive. Crokus was fortunate in having an uncle who dabbled in alchemy and had need of such magically hardened tools when constructing his bizarre condensing and filtering mechanisms. Better yet, an absent-minded uncle prone to misplacing things.
Twenty minutes later the saw's teeth snipped the last restraining bolt.
He returned the tool to his harness, wiped the sweat from his hands, then nudged the door open.
Crokus poked his head into the room. In the grey dimness he saw a large four-poster bed a few feet to his left, its headboard against the outer wall. Mosquito netting descended around it, ending in piled heaps on the floor. From within came the even breaths of someone deep in sleep. The room was redolent of expensive perfume, something spicy and probably from Callows.
Immediately across from him were two doors, one ajar and leading into a bathing chamber; the other a formidable barrier of banded oak sporting an enormous lock. Against the wall to his right stood a clothes cupboard and a makeup stand over which stood three polished silver mirrors hinged together. The centre one rose flush on the wall, the outer two angled on to the tabletop to provide an infinity of admiring visages.
Crokus turned sideways and edged into the room. He rose slowly and stretched, relieving his muscles of the tension that had held them for the past half-hour. He swung his gaze to the makeup stand, then tiptoed towards it.
The D'Arle estate was third from the summit of Old K'rul's Avenue, which climbed the first of the inner city's hills to a circular court tangled with weeds and irregular, half-buried dolmens. Opposite the court rose K'rul Temple, its ancient stones latticed with cracks and entombed in moss.
The last monk of the Eldering God had died generations past. The square belfry that rose from the temple's inner court bore architectural stylings of a people long dead. Four rose marble posts marked the corners of the high platform, still holding aloft a peaked roof with sides that were scaled in green-stained bronze tiles.
The belfry overlooked a dozen flat roofs, of houses that belonged to gentry. One such structure crowded close to one of the temple's roughhewn walls, and across its roof lay the heavy shadow of the tower. On this roof crouched an assassin with blood on his hands.
Talo Krafar of Jurig Denatte's Clan drew breath in hissing gasps. Sweat trickled muddy streaks down his brow and droplets fell from his broad, crooked nose. His dark eyes were wide as he stared down at his hands, for the blood staining them was his own.
His mission this night had been as a Roamer, patrolling the city's rooftops which, except for the occasional thief, were the assassins” sole domain, the means by which they travelled the city for the most part undetected. The rooftops provided their routes on missions of unsanctioned political: activities or the continuation of a feud between two Houses, or the punishment for betrayal. The Council ruled by day under public scrutiny; the Guild ruled by night, unseen, leaving no witnesses. It had always been this way, since Darujhistan first rose on the shores of Lake Azur.